AI Insights · Timothy · April 2024
Top 5 Ultracasual Games Performance in Netherlands Q1 2024
Discover the performance trends of the top 5 ultracasual games in the Netherlands for Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 ultracasual games in the Netherlands have shown varied performance metrics on a unified platform. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
Draw it from Kwalee Ltd saw a fluctuating weekly revenue, peaking at $127 in the first week of January and ending the quarter at $93. Weekly downloads experienced a notable high of 4.8K at the start of January, with a low of 2K in late February, and then rising again to 3.3K by the end of March. Active users started at 12.6K and saw a decrease to 6K by early March, but recovered to 7.8K by the end of the quarter.
Super Toy 3D from SayGames LTD had a modest revenue performance, with the highest weekly revenue of $16 in late February. Downloads were relatively stable, ranging from 1.3K to 2.4K throughout the quarter. Active users showed consistent engagement, maintaining around 15K to 16K users weekly.
Antistress - Relaxing games by Moreno Maio experienced a low but steady revenue stream, peaking at $18 in the last week of March. Downloads were fairly stable, starting at 2.5K in early January and ending at 1.4K by the end of March. Active users saw a gradual decline from 15K in early January to 10.6K by the end of the quarter.
Fidget Toys Trading: 3D Pop It from Freeplay LLC did not generate any revenue throughout the quarter. Downloads saw a peak of 2.8K in the first week of January, but gradually declined to 1.3K by the end of March. Active users followed a similar trend, decreasing from 6.7K in early January to 3.9K in late March.
Fill The Fridge! by Rollic Games had a variable revenue performance, with the highest weekly revenue of $92 in early January. Downloads were highest at 3.3K in the first week of January, dropping significantly to less than 100 in March. Active users started strong at 6.9K but saw a significant drop to 3.3K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.